David Greenfield, consulting educator

David Greenfield is a multi-talented and experienced educator, artist, technologist and innovator, currently a doctoral candidate in learning technologies at Pepperdine University. Greenfield life-long lover of comic booksGreenfield is investigating ways that graphic novels and comic books are used in classroons around the world to teach about social justice, community and individual identity and language learing.

He has been at the forefront in the investigation and application of digital technology in education and learning for over 20 years. Although experienced in the corporate, academic and museum sectors, he has been particularly interested in the application of digital technology in Jewish education.

At CAJE 1992, he was the first person to illustrate the use of computers and multimedia programming in Jewish education, demonstrating The Jewish Cultural Tapestry, a program about global Jewish communities that used interactive text, video and audio. Since that time, he has developed virtual exhibitions at museums, worked as an educational technologist in academia as well as consulted on educational technology issues at museums, schools and businesses. Currently, Greenfield is a doctoral candidate in learning technologies at the Pepperdine University Graduate School of Education and Psychology.

Since 1990, he has been developing and investigating the use of digital media in three different types of learning environments: museums, K-12 education and academia. Greenfield is especially interested in the use of narrative and storytelling; the roles digital technology plays in enhancing learning environments, and developing and promoting communities of learner. Additionaly, he is interested in the role of technology in creating innovative partnerships between institutions and disciplines. His professional, academic and artictic work is strongly influenced by the work of Lev Vygotsky, Jerome Bruner, John Dewey, Jane McGonigal, Elliot Eisner, Seymour Papert, Yong Zhao and Lave & Wenger. Other creative influences in my thought process include Ray and Charles Eames, Max Depree, Oliver Sacks, Ben Shahn, Wassily Kandinsky, and Jackson Pollack.

Other areas of his research include: the importance of formal arts education and transforming STEM initiatives (Science Technology, Engineering, Math) into STEAM (adding Arts into the mix); integrating emerging, accessible digital technologies to create communities of practice and communities of learners: and identifying the critical factors used to build trans-disciplinary, multi-institutional collaborations.


2016 Long Beach Comic Con- panalest on "Diversity in comics"

2016 Stan Lee's Comikaze- panel moderater for "Zap! Pow! You got an A! Comics in the classroom"