David Greenfield, EdD is a multi-talented and experienced educator, artist, technologist and innovator. Dr. Greenfield, a life-long lover of comic books completed his doctoral dissertation on ways that graphic literature and comix are used in classrooms around the world to teach social justice, community, individual identity and language learning. You can find his thesis, Beyond superheroes and talking animals: teaching social justice with graphic novels at ProQuest Open Access.
He has been at the forefront in the investigation and application of digital technology in education and learning for over 20 years. Although experienced in the corporate, academic and museum sectors, he has been particularly interested in exploring ways that digital technologies can be used to promote storytelling in global learning environments, cultural exchanges and arts education. He has developed virtual exhibitions at museums, worked as an educational technologist in academia, and has consulted on educational technology issues at museums, schools and businesses.
Since 1990, he has been developing and investigating the uses of digital media in three different types of learning environments: museums, K-12 education and academia. Greenfield is especially interested in the use of narrative and storytelling; the roles digital technology plays in enhancing learning environments and developing and promoting communities of learners. Additionally, he is interested in the role of technology in creating innovative partnerships between institutions and disciplines. His professional, academic and artistic work is strongly influenced by the work of Lev Vygotsky, Jerome Bruner, John Dewey, Jane McGonigal, Elliot Eisner, Seymour Papert, Yong Zhao and Lave & Wenger, among others. Other creative influences in my thought process include Ray and Charles Eames, Max Depree, Oliver Sacks, Ben Shahn, Wassily Kandinsky, and Jackson Pollack.
Other areas of his research include: the importance of formal arts education and transforming STEM initiatives (Science Technology, Engineering, Math) into STEAM (adding Arts into the mix); integrating emerging, accessible digital technologies to create communities of practice and communities of learners: and identifying the critical factors used to build trans-disciplinary, multi-institutional collaborations.
Recent blog posts
Comics, comix, graphic novels or graphic literature?
Comix, kids, trauma, and war
Comix in the classroom are cool!
Drawing Diversity Symposium, UCSB, Presenter- Diaspora communities in graphic literature and comics
Digital Media Educators Conference, Presenter- Beyond super heroes and talking animals: teaching social justice with graphic literature.
Recieved doctor of education in learning technologies from Pepperdine University for his dissertaion: Beyond super heroes and talking animals: social justice in graphic novels in education
Long Beach Comic Con- panalest on Diversity in comics
Stan Lee's Comikaze- panel moderater for Zap! Pow! You got an A! Comics in the classroom